Unity – Shader Calibration Scene

Unity – Shader Calibration Scene

2014 – Game, Tutorial

During the development of Unity 5 we developed a set of assets to test the new Physically Based Standard Shader as well as help us set baseline reference values for Enlighten, Skybox contributions, material values, and common Image Effects settings.

I personally compiled the material samples from various data sources as well as put together the reference pdf’s available in the Unity docs and the package itself. The Shader Calibration Scene itself was put together by a colleague and then I did a full revision pass following feedback from industry vets and developers.

 

You can download the Specular and Metallic material reference sheets as full-res pdf and png files in a collected zip here.

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