Adventure Game

Adventure Game


The Unity Adventure Game was our final Training Day project. These projects were delivered live over 8 hours at the Unite conferences, recorded, then hosted on Unity’s Learn Site. The Adventure Game was a classic point-and-click adventure introducing users to data persistence and gameplay design.

The art for this project was created in a single week, with me leading the whole team, modeling and texturing each character, our amazing animator, Stefano Guglielmana, rigging and creating unique idles, and our environemt built by the powerhouse that is Roarke Nelson. I wanted to create an appealing sci-fi world that would reach new and diverse users, taking inspiration from Souks and classic cyberpunk motifs.


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